Cool plugin! However I found a pretty big issue with it. When placing your cursor over a map event with the correct tag and <Mouse activate>, then open the game menu via Esc, and finallyclose the game menu using Esc while not moving your cursor from the map event's location, the game crashes and gives the error:
I found that when a map event has the correct tag set from the plugin parameters and <Mouse activate> to use the plugin as usual, and the map event is set in Parallel Trigger, if you click the map event when hovering, it will execute the event's content as if you interacted with it, even though it shouldn't be possible in Parallel.
In my case, I did it with a Wait: (any amount of frames) and a Show Animation: (the animation you want). I tried it with a Wait and Show Text event command in similarly and that does it too, so I assume it works with most event commands.
Hopefully, this can be fixed since that can be a big problem, thanks again!
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Cool plugin! However I found a pretty big issue with it. When placing your cursor over a map event with the correct tag and <Mouse activate>, then open the game menu via Esc, and finallyclose the game menu using Esc while not moving your cursor from the map event's location, the game crashes and gives the error:
TypeError Cannot read property 'position' of null
Could this be fixed?
Hi!
Thanks for the bug report. It should be fixed now. Download the updated plugin file and change it in your project.
Lheku~~
Thanks you're amazing, it works without the issue now!
Sorry to bother you again! I found another issue:
I found that when a map event has the correct tag set from the plugin parameters and <Mouse activate> to use the plugin as usual, and the map event is set in Parallel Trigger, if you click the map event when hovering, it will execute the event's content as if you interacted with it, even though it shouldn't be possible in Parallel.
In my case, I did it with a Wait: (any amount of frames) and a Show Animation: (the animation you want). I tried it with a Wait and Show Text event command in similarly and that does it too, so I assume it works with most event commands.
Hopefully, this can be fixed since that can be a big problem, thanks again!
Hi again!
I don't fully get the issue here. If the event page is in parallel process trigger, why would it have <Mouse activate> tag too?
<Mouse activate> is for activating the event with the mouse from afar, it's not needed for the other tags to show a hover effect.
If you could explain a little more the problem would be appreciated.
Lheku~~
Oh wait nevermind, you’re right I didn’t read the plugin help properly my bad
No problem!